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The camera angle focuses on the third person perspective of your character which puts you in better control in fights. You pick your characters (in this game, you pick a team of three) and choose a stage. It’s essentially a 3D arena-style fighting game. Speaking of combat, it holds up decently well, given that it’s also accessible enough for newcomers to this type of game to not feel left in the dust. When characters take a considerable amount of damage, their outfits start to wear and tear.
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The particle effects, camera angles, cinematic moments, and flow of the combat almost make up for the wonky facial animations and character models. The visuals of each characters’ moves are nothing short of awe-inspiring. If you can look past or agree with the renditions of these characters and their oftentimes lifeless facial animations and stiff mouth movements, you can tell there was some serious work put into other aspects of this game’s graphics such as the combat and outfits. It’s inconsistent throughout the story and really disappoints me it made me less compelled to go on with the rest of it. You just see characters standing still, slightly moving their mouths to show that they’re speaking.
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You see a text box with the currently speaking character’s name at the top of it you hear no dialogue. I noticed throughout the story that cutscenes started using a more traditional visual novel type of delivery.